Objective:  Teams will answer a series of questions related to optics, photonics, and related fields in a head-to-head competition similar in nature to the Brain Bowl.

Subteam Size Per Entry:  4
Maximum Entries Per Team:  1

A.  Details:

    1. Team Composition
      1. During any one half of a match, at most four team members will participate.
      2. Substitutions may be made only at half-time.
      3. Team members may be replaced under extenuating circumstances. The appeal will be determined by the Site Director and the Event Supervisor.
      4. Before each match, each team will designate a team captain.
    2. Submission of Questions
      1. Every team will provide the required number of “question units” in areas as determined by the Site Director. This will be announced on the website at https://competition.creol.ucf.edu.
      2. All questions will be submitted in electronic formats.
      3. Topics for the questions must be in a field related to the following:
        1. Light: Optics, photonics, light, electromagnetic spectrum, wave properties
        2. Electricity and Magnetism: XXXXXXXXXXXXXXX
        3. Modern Physics: XXXXXXXXXXXXXX
    3. Value of Questions
      1. Match questions will consist of a toss-up question worth 10 points and bonus questions worth a total of 30 points.
      2. Both parts of a question unit (i.e., toss-up and bonus) should be from the same topic area.
    4. Answering and Scoring of Toss-Up Questions
      1. Any player from either team is eligible to answer a toss-up question.
      2. Only individuals may answer toss-up questions.
      3. The moderator will recognize the player buzzing in before the answer can be given.
        1. If the player interrupts before the moderator has finished the question, the moderator will immediately stop and the player who interrupted will have five seconds to begin the answer.
        2. If the player who interrupted fails to give a correct answer, the team will lose five points. The moderator will repeat the toss-up question beginning at a logical starting point from the point of interruption and any responding player from the opposite team will have five seconds to begin the answer. If the opposite team fails to correctly answer the toss-up question, no points will be deducted from the team’s score whether or not a team member interrupted the moderator.
        3. There is no penalty for answering incorrectly after the moderator has completed asking the question.
        4. At no time will an entire question be repeated.
      4. Time allowance for player response:
        1. Players are given five seconds from the time the moderator stops reading to answer the question once they are recognized.
        2. The moderator and event supervisor should allow for a natural pause but no stalling is allowed.
      5. On a toss-up, the first response given is the one that counts:
        1. Players are not allowed to revise or amend their answers unless so requested by the moderator or judge seeking clarification.
        2. Players are not allowed to rattle off a list of related facts in an effort to hit the required answer (blitzing) and all parts of the answer must be correct.
        3. Player responses to questions calling for proper names, quotations and titles must be reasonably exact with discretion regarding pronunciation, articles and prepositions.
      6. No communication on toss-up questions:
        1. During the response to the toss-up, no communication among team members will be permitted.
        2. If the event supervisor determines that a team is communicating during a toss-up question, they may issue a warning or deduct 10 points.
    5. Answering and Scoring of Bonus Questions
      1. When a team member correctly answers a toss-up question, the team will be given the opportunity to answer bonus questions.
      2. On bonus questions all team members may confer. If there are conflicting answers, the captain must speak for the team:
        1. The captain may designate (verbally or with a gesture) another player to answer.
        2. The moderator will take the first clear answer obviously directed toward him or her, so teams should agree on their response before anyone gives an answer.
      3. The team is given five seconds to confer on a bonus:
        1. The moderator should allow for a natural pause but no stalling.
        2. Once the moderator has prompted for an answer (“Captain, your answer please”), the captain or designee must begin the answer immediately.
      4. The bonus questions consist of a single question with parts. Each part can be 5-15 points, with all parts totaling 30 bonus points.
    6. Use of Time Outs
      1. Each team is awarded one time out per half.
      2. The time must be called by the team captain or coach in between question units.
      3. Time out length is no longer than one minute.
      4. Time outs not used during a half may not be carried over to the next half.
    7. Responses to questions
      1. The moderator will read the math problem and include enough information to tell re respondents the form the answer must be. For example, they might include if the answer should be in lowest common denominator form, percentage or decimal point, correct units to be used, etc.
      2. In questions requesting the name of an individual, players are advised not to give more than the last (or most pertinent) name so that they might avoid giving the correct last name but an incorrect first name.
      3. More information will be requested if the first name is needed for a correct answer.
      4. If either the judge or moderator believes that a particular response may be accurate but is incomplete, they may ask the individual providing the response for additional information.
      5. If a team member states an answer that provides additional information not included in the correct answer listed on the official question answer form, the moderator or event supervisor may rule whether the answer is acceptable or may ask the person answering to clarify their response.
    8.  Errors
      1. When a team answers a toss-up question incorrectly and the moderator inadvertently provides the answer before giving the opposite team a chance to answer, the following will take place:
        1. The moderator will read the next toss-up question from the X set in the same category and only to the opposite team.
        2. If the opposite team correctly answers the toss-up question, the opposite team will have the opportunity to answer the bonus questions.
      2. If someone in the audience says an answer so that it can be heard:
        1. The moderator throws out the question and reads the next toss-up or like point bonus.
        2. The moderator will warn the audience member that a second infraction will lead to expulsion from the room.
    9. Tie Games
      1. Ties are broken in the following manner:
        1. An additional four toss-up questions are asked.
        2. In the event that the tie is not broken after the reading of the first set of four questions, a second set of four questions are asked.
        3. In the event that the tie is not broken by the second set of questions, a single sudden death toss-up question is read.
        4. The sudden death tie may be broken by an incorrect interrupt, or a correctly answered question.
    10.  Protests
      1. Each team may lodge a maximum of one protest per half during a match.
      2. A protest challenges the correctness of a response to a toss-up or bonus question.
      3. Moderator error is not subject to protest; see Section 8 concerning moderator error.
      4. Only the team coach or the team captain can lodge a protest; individual team members may not lodge protests.
      5. A protest must be lodged before the moderator begins to read the next toss up question; no delayed protests will be considered.
      6. The match will not be interrupted or delayed to settle a protest.
      7. The protest will be considered only if it affects the outcome of the match.
      8. At the conclusion of the match, both teams will remain in the room where the match was held and the protest will be resolved by the Event Supervisor in accordance with the following provisions:
        1. The Event Supervisor may consult with content experts present at the tournament to arrive at a decision.
        2. Only protests that are clearly correct according to the content experts will be allowed.
        3. Should any ambiguity exist concerning the veracity of the protest, it will not be allowed.
        4. The protest must be decided within a reasonable time (approximately 10 minutes) and should not delay the progress of the match.
        5. The decision by the Event Supervisor is final and may not be challenged.
      9. When a protest is found in favor of the protesting team, the following occurs:
        1. For protests involving tossup questions:
          1. Any penalty for an early interruption (of the reading of the question) will be restored to the protesting team.
          2. The protesting team will receive the value of the tossup.
          3. The team losing the protest will have all points related to the tossup and subsequent bonus questions deducted from their score.
          4. A new set of bonus questions related to the question will be read to the protesting team and they will receive the points for all correctly answered questions (note: the bonus questions will always be read even if points awarded for the tossup give the protesting team the win; bonus points may be subsequently used to determine tiebreaker circumstances).
        2. For protests involving bonus questions, the protesting team will receive those points that had been previously denied them.

Rules adapted from the FCSAA Brain Bowl